Combat Types Explained: Astral, Infernal & Primal
Rise in Time's new effectiveness system boils down to one loop — Astral beats Infernal beats Primal beats Astral — plus a neutral Umbral type. Here is how to use it.
Read moreIsland-building guides and explanations of persistent progression, resources and combat in Rise in Time.
Rise in Time's new effectiveness system boils down to one loop — Astral beats Infernal beats Primal beats Astral — plus a neutral Umbral type. Here is how to use it.
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No hidden dice, no lucky crits. Rise in Time resolves every battle deterministically — the same inputs always produce the same outcome. Here is why that matters.
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Dominion's shrinking ring is the clock that forces every match toward a winner. Here is how the collapsing zones work and how to play them.
Read moreA permanent home, production while you are away and contested event islands. Understand the island-building loop before starting Rise in Time.
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